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Using team actions slowly fills up your team's Ultimate meter. There was nothing particularly surprising in my demo, with the usual assortment of missiles and speed boosts. They come in 14 varieties with offensive and defensive applications. Items in Team Sonic Racing are all based on the Wisps first introduced in Sonic Colors. Team members can also gift items to one another. Establishing a good drafting rotation can keep your whole squad in the top of any race. You don't want to leave your team behind though, because you can draft off of (read: race behind) your team members in order to gain boost power. (The game is playable in four-player splitscreen locally, but there's no indication that local multiplayer allows you to be on the same team.) When a race kicks off, the pole position is like normal, with your chosen racer jockeying ahead of the pack. So what does team racing entail? Each race has 12 entrants, split across four teams.
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You chose which one you want to go with and the CPU takes control of the other two. Each member of a team has a focus: Sonic and Shadow are Speed racers, Tails and Rouge are in the Technique category, and Knuckles and Omega are Power racers. For the demo, I only had the choice between Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and E-123 Omega). Each team is comprised of three characters who race in tandem. I only had a few races with my demo unit, but by the second lap of my first go-around I had drifting down again.Ī major change is hinted at in the game's title: Team Sonic Racing can be played solo, but you're always racing in a team. The handling of the karts-yeah, it's karts only again-feels remarkably similar to the first two games. One thing that I noticed immediately: if you've played the previous Sonic & Sega All-Stars Racing games, you should feel right at home with this new title. I had a chance to sit down with the game at a pre-E3 event to see if Team Sonic Racing could overcome my bitterness. It's disappointing, but let's try to move beyond that. Unfortunately, the lack of "All-Stars" in the title will clue you into the fact that this game is a Sonic-only affair: no Shenmue, Total War, or Shinobi this time around. Developer Sumo Digital is even back in the saddle. The publisher has announced Team Sonic Racing, a rough follow-up to the Sonic & Sega All-Stars Racing series. Now Sega is delivering on half of that desire.
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Unfortunately, the series went quiet following that release, leaving fans begging for more. Transformed was a damned good racing game and the eclectic cast of characters preceded Mario Kart 8's DLC grab bag cast, with racers like Shenmue's Ryo Hazuki, Shinobi's Joe Musashi, NiGHTS, and Space Channel 5's Pudding. Sonic & Sega All-Stars Racing was released in 2010, surprising folks by being a pretty decent kart racing game featuring Sonic and other character from Sega's stable.ĭeveloper Sumo Digital followed that game up in 2012 with Sonic & All-Stars Racing Transformed, expanding the list of vehicles to boats and planes. It's been six long years since the last time Sega graced us with a racing game.